These lingering questions led me to do something I almost never did with games of that generation: I played through it again, several times. It actually forced me to wonder if I was actually that altruistic, or just wanting the locals to revere me. The first time I played Fable, I was so enthralled by the fact that I found myself second guessing decisions, and wondering why I made certain choices. Lionhead’s Fable was unique in its generation, and quickly became a bestseller and longtime favorite for many players around the world. However, Fable gave us the chance to explore the “what if” of the darker side, but in such a way that you could simply dabble and steal from the locals, or you could become a terrifying figure that shapes the course of the land for the worse. No pressure, huh? Arguably, most of us are good, and enjoy playing the role of the hero that everyone loves and cheers for. For the first time, players were faced not with the “illusion of choice”, but instead, a constant stream of decisions and repercussions that would ultimately shape the hero, and the world of Albion. Fable was originally released on the Xbox in 2004, and at the time, offered something new and enticing to gamers: choices with real consequences. Playing this title brings an overflow of memories from one of the most innovative and compelling games of its time. Nobody enjoys being called names, unless of course it’s “Chicken Chaser”.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |